Hardware Independent Performance

Unlike typical rendering solutions FELIX’s astonishing rendering performance is 100% hardware independent. FELIX is a “cloud computing” application, which means that the renderings are computed on a data center instead than on your PC. A minimum of 40 cores to a maximum of 160 cores is assigned to each task, delivering rendering times never seen before. FELIX’s technology allows you to work on huge projects even from your laptop. Simply plug-in a USB internet connection and work from everywhere.

On a 24 cores workstation valued about 12000 Euro this scene takes about 3 minutes to render.
With FELIX only 55 seconds.

 
 

Data Security

Tasks are sent from FELIX to the data center automatically by highly optimized transfer technology which makes you forget you are working remotely. All data transfers are 256 bit encrypted for your project safety. The data center itself is in an atomic bunker in the center of Stockholm, Sweden.

Bahnhof.se the datacenter where FELIX is hosted.

 
 

Maxwell Render’s Quality

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world.

Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed by means of spectral information and high dynamic range data. Owing to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

 
 

FELIX animations

With FELIX for the first time High-End animation is affordable to everyone. The set-up is simple and fast. The quality superb.Animation prices are starting from 150 Euro/minute at 800x400 pixels. Low-res Previews available from 10 Euro/minute. 
 
 

100% Non-Destructive Workflow

During your workflow FELIX traces all your actions, dividing them into the following categories: actions concerning materials, geometries, environments and cameras. This information is stored in each rendering you do. This means that each of FELIX’s renderings contains the complete back-up of the scene. At any time you can retrieve materials, textures, geometries and cameras from the previous versions of your project simply by extracting them from the renderings themselves. This allows for carefree changes according to your clients’ needs.

 
 

Collaborative Textures, Materials, Environments Libraries and 3D Object Libraries

 

FELIX behaves like a social network for 2D and 3D data. All textures, materials and environments are stored in its database and are easily available at any time directly from within the user interface. As in common social networks, you can decide to share your contents choosing between three options:


Public: The content is visible and usable by the entire FELIX community.
Protected: The content is visible and usable by all the users of the owner’s company.
Private: The content is visible and usable only by the owner itself.


That’s why FELIX has the highest amount of professional materials and objects available for free. For each kind of contents, textures, materials, environments and objects FELIX provides a search engine which allows you to reach the desired items with just a few clicks.

 
 

Object Libraries Usage

 

There are two ways to add objects to your scenes:

1) By dragging the object from the library into the scene. In this way you can easily add furniture, lighting fixtures or even cars to your scenes. A robust “collisions” detection system avoids intersections between the objects and your scene. In this manner cars are automatically aligned to an irregular road, and paintings and lighting fixtures are correctly stuck onto walls.

2) By building a layer with a three-sided polygon for each object in your modeling software. From within FELIX simply drag as many different types of objects onto the layer. FELIX will automatically replace each polygon with the chosen objects, alternating them randomly. That is the easiest solution to achieve massive integration of objects in your scene, like woods, parking lots or the thousands of lighting fixtures of a building.

 
 

Unlimited Storage for Your Projects

All your projects are stored in a security copy at FELIX’s data center. This guarantees that, whatever happens to your workstation hard drives, you will be able to continue to work on your projects by simply installing FELIX on another PC and logging in with your user name and password. FELIX automatically downloads your project information from its servers.